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SmokingFrog

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Game Aesthetic

Posted by SmokingFrog - July 19th, 2016


Previously in "Story Flashes", i show some examples of quotes for npc dialogue,
trying to light up a little the history and context inside the game. 


The ingame style it will be Pixel Art.


.: F.A.Q :.

1:. So, what happens with the visual concepts?

As a proto-professional (with no legal credits) I can say that the visual concept has to contain a lot of (visual) information so it can describe the concept. Yeah, It is not necessary to achieve a degree of neatness and detail as the latest concepts that i have made, just enough to serve as a guide of the intended form.

Now, when it's time to achieve a sintetic form, it's better to start with a lot of information, so one can vary the sketches subtracting information. This saves time and effort.
 

2:. Are there any reason to choose PixelArt from other styles?

Actually yes. On one side, the visual texture of the pixel aesthetic is very interesting to develop in a post-apocalyptic theme, because it adds that grittiness, dirty effect/ambient that otherwise would be more difficult to achieve.

On the other hand, the lack of resolution, working conditions with synthetic forms, which can be used as texture detail not seen but appreciated. Then, with few visual resources (lines and points) can achieve "more with less".

There is a third reason, which has to do with the speed of production and the number of objects that should be designed for the game (the game besides being a beat 'em up, has elements of rpg, openworld, and crafting system).


.: Research + Development :.

While I have some experience doing basic animations and i'm familiar with the process of analog-digital animation,
I have never approached the realization of animations in pixelart.
As proto-professional, I find it necessary to do a bit of R + D, before I start this great task:

After a brief survey, I have to mention  Fabrazz's video "How to do Pixel Art: Basics", as he quickly explained what i need to know; Color, Lighting, and especially what the F*** is a "Jaggie".
 

{Image}


.: WorkFlow :.

I'll explain a lot of things with infographics, so get used to it.
In this scheme, R & D result experience has been systematized in the form of a chain process:
Once it elucidated how to proceed, it becomes a method to increase the efficiency of the workflow.

3995539_146902957041_WorkFlow.gif

Right click and open in a new window to see better!

 


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