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SmokingFrog

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Artwork #2 - ''The saboteur''

Posted by SmokingFrog - July 29th, 2014


Hello there!, this is an artwork for BreakPoint, a hack and slash game, i'm developing. Such as I have no idea how to program, I am taking the time to improve the idea and the game mechanics. Meanwhile I'm creating (in a very slowly way) artworks of some concepts of game characters. And maybe for the future kickstarter project.



In this post, I will try to show (my way) to do an artwork, from sketch to the final piece. Hopefully, you will be able to see the different changes that determine the final evolution of the work.
The process will be shown in a reverse direction, from the newest to the oldest, so you can appreciate the latest changes.



Stage 3 - Paint


 

3995539_142815170982_Artwork-2---Paintwork-copy.jpg

(Some zoomings)

3995539_143096119313_xcvb.jpg
 

3995539_143096183561_aaa.jpg

I will show it with low quality :(  

 


Stage 2 - Sketch



2C:: LigthWork:

3995539_142888369431_light.png



2B:: Tonework:

3995539_142888390463_tone.png



 

2A:: Linework:

3995539_142888401152_line.png

 


Stage 1 - Rough



1B:: Ligth-Rough:

3995539_142888408652_lighr.png



1A:: Line-Rough

3995539_142888414211_linr.png

 


Stage 0 - QuickRough



0:: Idea (Best on paper)

3995539_142888426693_sketch.png
 


Comments

cool process

yeah!, too bad i only invented this method to look more professional

Oh! So that's what this is! I thought it was a game... So it looks like this is post-apocalyptic and I like that idea, looks cool!

i'm glad you like it!
hope someday finish it, and begin with the next two..